If Apple’s product line is this fragmented, one can only imagine how many screen sizes and densities there are on the Android platform. By Eli Schiff.
According to current dogma, visual design must necessarily take a back seat. By Eli Schiff.
Icon design used to be a specialty at Apple. Today, they encourage app designers to follow their homogenous example. The height of creativity in icon design today is a flat, white super-ellipse with a logo in the middle. By Eli Schiff.
Rusty Mitchell: In our iOS 8 UI Kit for Illustrator post, I mentioned becoming obsessed with finding all of Apple’s new Spotlight Location icons. I was excited to discover these icons because they are the first large-scale generalized set of pictograms created by Apple, and I was curious to see the depth of the set and how harmonious it is when viewed together. To date I’ve been able to locate 96 of these icons, but there are a few that I have seen in Maps that I haven’t been able to trigger in Spotlight. I’m sure there are still others that I have yet to find at all. In this post, I want to take a moment to highlight a little about the icons and then — since you can only search Spotlight for nearby locations — give some instructions on how to create a GPX file and use Xcode’s handy Simulate Location feature to search for location types that may not be available near you.
Let’s get started making icons for this Apple Watch by taking a look at how WatchKit app icons differ from their iOS siblings and how we best take on this new challenge. By @flarup.
Usually, monospaced fonts aren’t great for setting normal text, but they have become the de facto standard for setting code. Since all characters are constrained to the same fixed width, the page becomes a grid of characters, something that drastically simplified the mechanics of typesetting in early computers. However, monospacing comes at an aesthetic cost: wide characters are forced to squeeze; narrow characters are forced to stretch. Uppercase letters look skinny next to lowercase, and bold characters don’t have enough room to get very bold.
We see a lot of icons every day. From any experience in the app store to pressing play on your Walkman, we interact with them all the time. But a lot of icons that are deeply engrained in our lives don’t actually make any sense. We looked at top 5 most confusing icons, and tried to trace their origins back to where they came from.
An experiment to show how designing for The Fold can be treacherous. Each line below is from a random sampling of past-visitors’ viewport heights. Take care when making assumptions about people’s screen sizes on the web. By @_iest.
rStats aims to provide a way of measuring and visualizing performance of your code, mainly in apps based on an update loop, like games or interactive experiences. By @thespite.
Very fast JS particle engine.
Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster. This is the book I wish I had when I started making games, and now I want you to have it. (by @munificentbob)
Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
A step-by-step introduction to making games and interactive media with the Pixi rendering engine. (by kittykatattack)
Amazing WebGL + three.js demo. It’s even completely smooth on my iPhone 6! (by @thespite)
If you’re creating anything procedural, you’re almost guaranteed to come in need of random numbers at one point. And if you want to be able to produce the same result more than once, you’ll need the random numbers to be repeatable. (by Rune Skovbo Johansen)