An experiment to show how designing for The Fold can be treacherous. Each line below is from a random sampling of past-visitors’ viewport heights. Take care when making assumptions about people’s screen sizes on the web. By @_iest.
rStats aims to provide a way of measuring and visualizing performance of your code, mainly in apps based on an update loop, like games or interactive experiences. By @thespite.
We see a lot of icons every day. From any experience in the app store to pressing play on your Walkman, we interact with them all the time. But a lot of icons that are deeply engrained in our lives don’t actually make any sense. We looked at top 5 most confusing icons, and tried to trace their origins back to where they came from.
Very fast JS particle engine.
Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster. This is the book I wish I had when I started making games, and now I want you to have it. (by @munificentbob)
Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
A step-by-step introduction to making games and interactive media with the Pixi rendering engine. (by kittykatattack)
Amazing WebGL + three.js demo. It’s even completely smooth on my iPhone 6! (by @thespite)
If you’re creating anything procedural, you’re almost guaranteed to come in need of random numbers at one point. And if you want to be able to produce the same result more than once, you’ll need the random numbers to be repeatable. (by Rune Skovbo Johansen)
A gallery of interesting visual styles used in games, curated by Tom Kail.
Another gallery of UX patterns. By Alexis Hill
Matter.js is a 2D physics engine for the web, by Liam.